

There are a handful of Laws that determine how the liege-vassal relationships and succession of each realm of the game work, and they exist at each level of the feudal hierarchy. Now, when William decides to pull the trigger on manifesting the faction, you'll automatically be joining him, and the King of France will decide if he wants to fight everyone in the Faction or accede to their wills. Click the little arrow to its right, and you can join that Faction.

That's where William's Elective Monarchy Faction is. On the Factions screen, the top half shows Factions in your duchy, and the bottom half shows Factions in your kingdom. It's to the left of the cross and to the right of the dagger-and-letter. I can't tell what the icon is-looks like hand in front of a pile of…somethings. To support a faction, click on the Faction button, second from the right on the top left row. Elections allow nobles who aren't the king's family to take his crown, which includes potentially you, so this may be worth supporting. In my game, the first faction I see is that Duke William (busy guy) wants to institute Elective Succession in France. Factions are the public face of those schemes. France is a big, powerful kingdom, and child rulers are by definition weak, so the nobles are going to be restless and constantly scheming. Those are likely to be the first and most important pop-ups. If you have the “Legacy Of Rome” expansion, then you have Factions enabled. Also bear in mind that these are meant to be read in order, so this guide assumes you've done Part One and are playing as Aquitaine.Īnd remember, here's the full list of guides:Īs you let time pass, you'll quickly have messages pop up, probably well before the situation in England can be resolved. These are an essential part of the game, at every level, and you'll have to work to benefit from good Laws and Factions while also trying to defuse and change the bad ones. In this second part of the guide, I'm going to cover the political structures of Crusader Kings II.
